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Mailing List Logs for ShadowRN

From: Aristotle antithesis@**********.com
Subject: Magical SOTA?
Date: Mon, 2 Oct 2000 00:52:00 -0400
Since I ask so many questions I'll take a shot at answering one...


<Snip>
> ...An issue came up over a game this past weekend.
> I don't own SRComp3 (Mainly because I didn't want
> to shell out the money for a few typo-fixes and a
> few new pages of stuff)...
</Snip>

I wont fault you for this, but I will say that of all the updated books
this one was the one that incorporated the most new material (IMHO). I've
found it very helpful, and a good bit different then the previous version.


<Snip>
> ...There is a SOTA for deckers, riggers, samurai,
> etc., but is there one for magic?...
</Snip>

Yep.


<Snip>
> If there is a SOTA for magic, how is it explained?
> Furthermore, can someone give me a brief
> description of the various things that "degrade"?
</Snip>

The things that degrade, by the book, are your Library and Magical
Background skill. The idea behind the SOTA for magic is the concept of new
advancements in magical theory. If you fall behind your ability suffers. I
think that makes perfect sense. If magical theories advance and you don't
keep up with the times it will be harder for you to study new magics.

Hope that helps,
Travis "Aristotle" Heldibridle


"If the radiance of a thousand suns were to burst at once into the sky,
That would be like the splendor of the Mighty One... I am become Death,
The shatterer of Worlds."
-- The Bhagavad-Gita (quoted by Dr. Robert Openheimer after the first test
of an atomic bomb)

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