From: | Jkmiland@***.com Jkmiland@***.com |
---|---|
Subject: | Independant Characters |
Date: | Mon, 2 Oct 2000 02:17:40 EDT |
sfuller@******.com.au writes:
> >You're going along, a fairly normal gaming session. You come to a point
> >where you say "Oh, no problem, my character will just do this" and
your
> >character suddenly says "No, I'm going to do this." This has been
> happening
> >to me more and more recently.
> >
> We have a special name for when this happens, we call them "Game
Sessions".
> Basically I say think quick on your feet, and the world becomes more
> interesting, less formulaic. If the players constntly do stupid things, let
> them suffer the consequenses. Even better, if players deliberately
sidetrack
> the game for personal gratification, bore them back onto the straight and
> narrow, tell them nothing is happening to them, thwart every
> attention-seeking plan, and let the rest of the players get on with the
> game. It works unusually well.
Actually, the sense I got from Nexx is that he's having some trouble with his
-own- characters, not those of players in his group. And I have had problems
like that...Where you know precisely what would be perfectly logical and
in-character for your character to do, but you find yourself telling the GM
that you'll do this completely opposite action instead. Which usually gets
you in big trouble (of the lethal variety).
My dwarven sammie keeps protecting people that he /knows/ are going to be a
liability that will hurt him later... But he keeps on doing it. And it never
fails to screw him somehow. Maybe our characters are actually alive and have
decided they don't want to be puppets anymore... kinda scary, neh?