From: | Phil Smith phil_urbanhell@*******.com |
---|---|
Subject: | Magical SOTA? |
Date: | Mon, 02 Oct 2000 18:53:16 GMT |
>There is a SOTA for deckers, riggers, samurai, etc., but is there one for
>magic?
>(I would assume so, but I couldn't come up with a good explanation, and my
>players vehemently resisted all attempts on my part to do so.)
Magic levels are constantly rising; there are numerous acidemic texts and
wierdness magazines being published all the time that discuss new
phenominon. I find magic SOTA one of the more plausable parts of the SOTA
rules.
For example; I have a crate of 100 Heavy Pistol rounds sitting in my flat.
Armor comes up on the STOA roll, so these 100 rounds suddenly become more
effective against armor!?!
>If there is a SOTA for magic, how is it explained? Furthermore, can someone
>give me a brief description of the various things that "degrade"?
Magical Theory and hermetic librarys.
Phil
Let us assume we have a can opener.
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