From: | Phil Smith phil_urbanhell@*******.com |
---|---|
Subject: | Independant Characters |
Date: | Mon, 02 Oct 2000 19:10:14 GMT |
> >How does anyone else deal with this? Really, it's making things _very_
> >difficult on my GM, because he has to come up with alternate ways to deal
> >with the problems, results of my actions, ways to bring in replacements,
> >etc. I can't really convince myself that I should override the
>character's
> >wishes, and sitting down to talk with the character just chills me in an
>odd
> >way...
> >
> >I think I'm just losing my mind.
>
>Fear not, Nexx, you're not alone - and if you're losing your mind, I'd say
>you'll have company on the ride ;)
>
>Suffice to say that my GM has got used to the disgruntled look on my face
>when I KNOW my character should do one thing, but she's decided to do
>something completely different. It's called the "plot goes this way now!"
>face...
Being sensible never so much as gets a though with my chaarcters; my cat
shaman has blown a few tens of thousands of nuyen on clothing over the last
few months, my terrorist/author in bug city gets himself into worlds of
dreck becuase it is morally right every game and my paranoia character (a
neo-hippy) once ended up taking LSD mid-firefight. I guess its just the way
we play; the GM has long since learned that whilst we may be fairly rational
people, our characters will almost always pull some stupid stuff.
So I guess that if you guys are going mad I'm already there :)>
Phil
Let us assume we have a can opener.
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