From: | Bryan Pow powbr323@*******.otago.ac.nz |
---|---|
Subject: | Independant characters |
Date: | Tue, 03 Oct 2000 10:34:44 +1300 |
>difficult on my GM, because he has to come up with alternate ways to deal
>with the problems, results of my actions, ways to bring in replacements,
>etc. I can't really convince myself that I should override the character's
>wishes, and sitting down to talk with the character just chills me in an odd
>way...
>
>I think I'm just losing my mind.
I've seen this happen many times, In a D&D game a character went into the
woods to pee, knowing full well that he would get jumped by some thing
nasty. A character of mine was fleeing from the Lord of Death Himself (lord
Soth) when said Deathknight challenged my characters honor, well I couldn't
take that, I turned right around, went up to the guy as I opened the
players book at Character Creation.
As a GM I prefer players that do what their characters would do as opposed
to what they themselves would do. I usualy let players that do this get
away with murder (literally) since it adds to the fun of the game.
"Look man, if your character confronts the Don we're all Dead!"
"No one threatens Pete the Pick! I am the greatest Mafia Hit-man in history
and no pansy assed accontant-type Don is gonna touch me without feelin the
burn of lucky-number-seven!"
FYI, Pete the Pick is a troll Pick-man, and Lucky-number-seven is a seven
barreled shotgun, of which all the barrels can be fired at once
"Have you been hit by the Uglee Stikk(TM)?"
Uglee Stikk is a trade mark of Bats n Bruises Incrporated