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Mailing List Logs for ShadowRN

From: vocenoctum@****.com vocenoctum@****.com
Subject: Invisibility question...
Date: Mon, 2 Oct 2000 22:05:45 -0400
On Mon, 2 Oct 2000 19:22:25 -0400 "Wagemage" <wagemage@**.rr.com> writes:
> >I would rule that he couldn't cast any spell on the bag because he
> couldn't
> >see it (it's awfully dark in there). If the bag did let some light
> in I
> >would allow him to target it, but with a severe penalty because he
> wouldn't
> >be able to focus on the bag (to close to his eyes).
>
> I tend to disagree (to my own detriment in this case), all he
> COULD see
> was the bag. And it wasn't really tight or anything (since they
> didn't want
> him to suffocate).
>

assuming the bag wasn't transparent, he couldn't see anything because of
the darkness. If he saw it, he'd be able to cast spells on it.


> This was a thought we considered too. If he cast the regular
> invis spell
> he would have seen what he ~expected~ to see outside the bag, based
> on his
> own expectations. This brought up a whole discussion of magical,
> self-controlled virtual reality, since you are making the world
> appear as
> you "expect" it to. Very odd.
>

Nyah, magic is smart, it can figure it out. After all, you can sustain
invisibility after the target leaves LOS.

It's not like the time I windered about making the illusion of a mirror
:-)

> However, in this case all he had was *Improved* invisibility,
> which is a
> physical effect so the whole magical VR thing was moot in this case
> (although still an interesting thought problem).
>

The problem being, that it is still an illusion, it's just a physical
illusion. It's not bending light, it's creating the illusion of the
object not being there. Or, as the discussion came on AOL, it's creating
the illusion that the object is clear/transparent.

> Basically I told him no because it threw off my plans and would
> set a
> dangerous precedent. But I have no real reason why, not that I need
> one, I'm
> the GM.

hmm, while I don't mind GM calls, I don't like "I'm the GM" as an answer.
It's fine to keep a game moving, but...
(and,yes, I am a GM and player)
Oh well, that's another thread entirely :-)


Vocenoctum
<http://members.xoom.com/vocenoctum>;

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.