From: | Aristotle antithesis@**********.com |
---|---|
Subject: | Starting a new Campaign |
Date: | Tue, 3 Oct 2000 01:58:21 -0400 |
> will write mostly my own stuff but I also want to reuse
> some of the old commercial adventures. I would like
> to mix my plot line in with the FASA one. I have
> some questions...
</Darryl Baker>
This sounds very much like what I have been doing in my campaign. I have
an underlying campaign that I weave into published adventures and the
periods between runs. This is working very well at this stage as most of
what I am doing is foreshadowing and introduction to my campaign.
<Darryl Baker> ...I think I will run the game under third
> edition rules only. I guess I will use the third
> edition SOTA also. Though I think I'll start my time
> line at 2050. Any comments?...
</Darryl Baker>
As someone else mentioned, you don't want to run things that early with
all of the tech from SR3 as things will seem stagnant after a few years. I
personally am using only the tech in the core rules. Technology from the
other books (Cannon Companion, Man & Machine, Magic in the Shadows, etc..)
is being introduced very slowly and as realistically as possible. I've
also taken care to use corporate names and products from the time I am
running in.
I was originally going to start in 2050 as well, but didn't want to wait
that long before any of the major campaign/plot lines. I've decided to
start in 2054. That gives them two years to make names for themselves
before that fateful trip into Chicago *evil laughter*. Then into the
election, a mob war, the corporate rumblings..
While I would love to be running in 2060 I have a complete table of 6
players with no SR experience. They were becoming overwhelmed with rules..
so I decided to take them back and show them all the plots and schemes
that has made me love Shadowrun. They are doing much better.
<Darryl Baker> ...Has anyone already converted the stats
> for the old adventures to third edition? I have almost
> all of them...
</Darryl Baker>
I have been converting on the fly and making judgment calls for the most
part.. I suppose that fits my free form style of GMing a bit more than
cold, hard, conversions.
<Darryl Baker> ...What are your opinions on the FASA
> adventures?...
</Darryl Baker>
While there is the ocasional fracture of the rules or plot that doesn't
seem to fit the SR universe I have found that 90% of the adventures are
very fun.. and often introduce GM styles that I might not try on my own.
Just my $0.02,
Travis "Aristotle" Heldibridle