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Mailing List Logs for ShadowRN

From: Fyre - AKA Colin fyre@******.demon.co.uk
Subject: SuperRun
Date: Mon, 2 Oct 2000 10:19:17 +0100
In article <384256789.969656358426.JavaMail.root@*********.mail.com>,
Bull <bull22@*******.com> writes
>Ok, here's a little bit of a bizaare idea I thought of earlier today...
>
>What do you guys think of a "Super Heroish" Shadowrun game, as an
>alternative to the "We're merciless badass criminals" Shadowrun?
>
>Basically, there's very little that needs tweaked to achieve this. It
>wouldn;t be "Super Hero" in the sense that you have mutants and guys who can
>toss around skyscrapers. But if you think about it, Shadowrunners are
>already super powered, whether it's through magic, adept abilities, or
>cyberware. They're stronger than the normal people, faster, tougher, can
>cast spells, turn invisible, and control vehicles by mere thought. Sounds
>like super heroes to me :]
>
>Beyond that, you simply make Cyebrware and magic more rare than it is, and
>"lighten" the world a bit. Cyberpunk is really only cyberpunk due to the
>bleakness and the "Shadows" placed there by atmosphere.
>
><shrug>
>
>Just a thought, since I've been on a super hero kick lately :]
>
Ever heard of Stuper heroes? I'd really like to see a SR crossover for
that ;)

It's a small joke RPG where you play joke super heroes that, as all of
the real super heroes are on holiday, have to fight the baddies with
your Stuper powers! (think mystery men style)

IE:
Power of Torr (Gain the strength of a sweedish wrestler, but loose
mastrery of English)
Summon Buddha (the ability to summon Buddha to educate your foes on the
wrongs of their ways)
Give Wedgies Telepathically (duh)
Summon groupies (summon groupies to distract and follow someone around
for 5 minutes)
Turn Things Plaid (the ability to turn anything plaid (tartain/check...)
for as long as you keep your concentration)

There are 49 of them in total, and one where you get to make your own
up. The powers you get are decided by rolling a D50 (or whatever) and
each stuper hero gets 3 powers to start off with.

In the group I was playing in I had:
Enduce Vietnam Flashbacks (even if they weren't in Vietnam)
The ability to mate and produce offspring with inanimate objects (DON'T
ASK!)
The ability to spontaneously combust (take damage, and miss next round
of combat)
And, as we completed the adventure: we each got another power. Mine was:
Underpants of many things (Pull any objects OKed by the GM out of your
underpants)

The highlight of the session was when the guy who had 'Summon Buddha'
successfully argued that there were actually 13 different Buddhas (He
did Religious Education) and so he was able to summon 13 of them on the
same bad guy... Who, incidentally, was at present experiencing vietnam
flashbacks and had been turned plaid by the 3rd player. We just stood
there for 5-10 minutes torturing this guy until we decided to move
on....
DarkFyre
--
fyre@******.demon.co.uk

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.