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Mailing List Logs for ShadowRN

From: NeoJudas neojudas@******************.com
Subject: Independent Characters
Date: Tue, 3 Oct 2000 09:24:28 -0500
From: "Old Man Bethyaga" <acuteparanoia@*******.com>
Subject: Re: Independent Characters


<snip my own attempt at a topic that Bethyaga and I have gone rounds on in
the past elsewhere with>>

> So let me get this straight: As a roleplayer, you are SO good, that often
it
> a) disrupts gameplay for everyone, b) pisses off your GM, and c) requires
> you to remove yourself from the game?
>
> WOW! You ARE good. ;)

First of all... Yes, I am THAT DAMN GOOD. (just to get certain
clarifications out of the way)

There *ARE* players who are that *MUCH* better that if they literally cut
loose and play their characters in total-character-mode, they literally can
overwhelm an entire group of players and the GM. They are in some
combination either that devoted (probably where I fit in), that flexible
(probably where Nexx fits in, going on what I have seen in writing from Mark
in the past), or just that damn good with play (where Steve Mancini, also of
this list falls into IMO who once upon a time used to frustrate me with his
in-character modes all the time ;-).

I've also had the misfortune of playing with players who simply were not
capable of stretching beyond the boundaries as they currently knew them and
try something new/different/challenging. I'm sure most of us have seen
those kinds of players and their characters.

Bethyaga, I'm going to withdraw the whole conversation from this point
forward, because there are players like this, and it is possible to not only
develop another player into someone of that skill level, but it is also
possible to simply discover that someone is not capable of playing at that
level at all. You may not know many (you may, you may not, I don't know but
judging by your replies to this topic I would say that we have significantly
different levels of not only game play, but game determination and GM choice
direction), but I take my time to try and make sure as many people as
possible can have a chance to play at that level.

My personal discovery is that unless the GM and fellow players are
collectively ready (or at least ready to attempt) to try to go for that
level of game, then the lone player who *is* ready is often left in a state
of utter, very personal, frustration.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J. Keith Henry (Webmaster)
Hoosier Hacker House (www.hoosierhackerhouse.com)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.