From: | Lady Jestyr jestyr@*********.html.com |
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Subject: | Independent Characters |
Date: | Wed, 04 Oct 2000 00:22:17 +1000 |
>what you want to do in-character, then what are you going to do when it
>takes you beyond the scope of the game for everyone else?"
>From my experience, I've either been playing in small groups, three players
or so and a GM, and the GM makes time to cover the tangential behaviour
(often in single-person RPing sessions between game sessions).
The main campaign where I experience this, however, is a one on one game.
Hence, it's not a problem. My character, who started out a burglar and
freelance all-around bitch, has wound up joining the police force (out of a
genuine desire to do good), and is likely to wind up a horror hunter. The
campaign develops to fit the character's personality; when she starts doing
different things, the people and situations that she encounters are
naturally different as a result. Easy.
>No offense to Nexx, or anyone else for that matter. But if a player's
>character is so developed that they are effectively not compatible with
>groups of characters as a whole, then that character needs to either be
>removed from the game and a new one made or that player needs to rethink
>what exactly it is they are wanting to achieve/do during a game.
... or not play in groups that can't accomodate that. (Generally that means
'steer clear of large groups'.)
Lady Jestyr
~ Hell hath no fury like a geek with a whippersnipper ~
* jestyr@*****.com | URL: http://staff.dumpshock.com/jestyr *