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From: NeoJudas neojudas@******************.com
Subject: Misc Questions
Date: Fri, 6 Oct 2000 23:09:40 -0500
From: "Wolfchild" <nathan.olsen@****.edu>
Subject: Misc Questions


> <yoda>Mmm, many questions have I, yes.</yoda>
>
> 1) I understand that when controlling drones remotely with only a datajack
> (ie. no VCR) and remote deck the character can only use captain's chair
> mode, meaning the drones must use sensor-enhanced gunnery using their
pilot
> rating. What about jacking directly into a vehicle (again no VCR)? Does
the
> character use his/her own gunnery skill or does the vehicle use its pilot
> rating?

Jacking directly into the vehicle, but no VCR is still Gunnery.
His/Her Gunnery Skill, unless giving the drone a command to fire (such as
when you give many drones at once this command) means the drone uses its own
"skill"/rating.

> 2) Can psionicists conjure ally spirits (ally thought-forms)?

I personally would allow for it.

> 3) Can an ally spirit with the Inhabitation power also have 3D Movement?
My
> guess is no although MitS isn't clear on this point.

Actually, the 3D Movement power is restricted to spirits with Inhabitation.
Any non-inhabitation spirit may merely manifest and move about as it wishes,
as there is no corporeal/solid form to it and it is still not completely
limited by the laws of the physical/mundane world.

> 4) Does the Trid Entertainment spell require voluntary targets? If so how
> could an inanimate object choose not to be affected?

According to the spell, yes. And they do not choose to be effected at all.
I've always simply ruled that they (the inanimate objects) don't have a
resistance, they are merely always perceiving/sensoring/sensating to the
world available. A rigger attached to them however gets a perception role
regardless.... I guess in theory, so does a drone (determines improper
parameter information, flaws in the drones recognition software with regards
to the implied reality of the illusion, etc...).

> 5) For a paraplegic character, what would be a good guideline for choosing
> active skills. More specifically, would the skill costs be based on
current
> attributes (Strength and Quickness both at 1) or attributes before the
> accident. The character in question worked as a member of a DocWagon HTR
> team before suffering, ahem, severe lead poisoning in the spine.

All skills are still linked to attributes, regardless of the physical
condition. If you think about it, many people suffering from
para/quadraplegia are often (though obviously not always) restricted by
their physicality in some manner/form. I have argued that flaw is not
mechanically designed correctly with regards to skills such as
Firearm-related (Pistols, Rifles, etc). If you have a real debate with a
given character, perhaps allow them to develop a "specialization" of their
attribute, in this case perhaps "Manual Dexterity/Quickness", instead of the
whole quickness attribute. Then use that attribute to compensate/adjust the
skill advancement costs accordingly.

> 6) What does it cost to set up a B/R facility for rigger control?

There are currently no real rules for this other than to utilize the CCSS
rules from Corporate Security Handbook in order to do this.

> 7) Is there a way to increase the sensor rating of vehicles/drones above
> what's listed in the vehicle descriptions section of the BBB3?

Yes, use the rules in Rigger-2. Rigger-3 is currently under development and
may alter some mechanics, so when that text comes out, you may be interested
in getting a copy.

> 8) Can air elementals/spirits of the wind change air pressure? At what
> rate? For that matter, what force must a spirit be to cause a flame-out or
> massive compressor stall on a turbine engine?

This would be/could be a side effect of the "engulf" power if you wish to
consider this possible attack form. Treat the power as a manipulation
spell, and ignore/disregard the armor rating of the vehicle in question and
just use body. Allow the rigger (if the vehicle is rigged) to utilize some
of their control pool to possibly offset this problem/attack mode.

In this case however, the "stun damage" of the Engulf simply indicates
whether or not a "flame out" has occurred. If "deadly stun" is
accumulated,
then the engines flame out appropriately. If not, the rigger attains
control. Then, if a flame-out occurs, have the rigger make a vehicle
handling skill roll to try and "restart" the engine appropriately, using
rules that might parallel the biotech rules for "in the field" treating of a
wound. If the rigger obtains any successes, the engine is at least
partially restarted, and the vehicle is flyable.. but at the implied
modifiers (probably "serious"+3). Make a stress test perhaps as well for
the vehicle in question.

> 9) When an awakened character loses magic and replaces the lost points by
> taking geasa, which rating (lower magic rating or higher geas-enhanced
> rating) is used to determine spell area-of-effect, max individual power
> level for adepts, astral movement rate, etc.?

as long as the geasa is functional (actually, its the attribute regardless
here), the individual has their full attribute. If the geasa cannot be
fulfilled (astral projection gets in the way of a LOT of geasa options),
then the attribute functions at its adjusted level.

> 10) What do you think of combining Shadowrun with HoL? ;-)

I think its your choice.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J. Keith Henry (Webmaster)
Hoosier Hacker House (www.hoosierhackerhouse.com)

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