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From: Phil Smith phil_urbanhell@*******.com
Subject: Misc Questions
Date: Sat, 07 Oct 2000 09:39:55 GMT
>From: Wolfchild <nathan.olsen@****.edu>

I'm only going to answer the magic and gameplay ones here because the
rigging rules are fairly theoretical as far as mu games are concerned.

>2) Can psionicists conjure ally spirits (ally thought-forms)?

If a psyonic player came to me and asked to do so I would let them so long
as they justified to me what the character thought they were doing; psyonics
are ment to be freestlyed somewhat anyway.

>3) Can an ally spirit with the Inhabitation power also have 3D Movement? My
>guess is no although MitS isn't clear on this point.

No.

>4) Does the Trid Entertainment spell require voluntary targets? If so how
>could an inanimate object choose not to be affected?

They can't; who would want to entertain an inanimate object anyway?

What I think you're trying to ask is "can trid entertainment be used to fool
security cameras?" the answer to which is no; the illusions are "obvious".

The reason Trid Entertainment is a physical spell is so that it can be
filmed. As for who has to be willing for this to happen: ?

>5) For a paraplegic character, what would be a good guideline for choosing
>active skills. More specifically, would the skill costs be based on current
>attributes (Strength and Quickness both at 1) or attributes before the
>accident. The character in question worked as a member of a DocWagon HTR
>team before suffering, ahem, severe lead poisoning in the spine.

If they start off that way then I would make them use the attributes they
start with, especially in the above case; they would have spent hours with a
physiotherapist re-learning how to do what they used to.

>8) Can air elementals/spirits of the wind change air pressure? At what
>rate? For that matter, what force must a spirit be to cause a flame-out or
>massive compressor stall on a turbine engine?

Yep. And GM's disgression; have a look at the force of the spirit and
decide iof what the player wants would be feasable. A high enough force
spirit could mess up a turbine engine.

>9) When an awakened character loses magic and replaces the lost points by
>taking geasa, which rating (lower magic rating or higher geas-enhanced
>rating) is used to determine spell area-of-effect, max individual power
>level for adepts, astral movement rate, etc.?

The original; they don't loose the point of magic, they just need to do
things to keep it there.

>10) What do you think of combining Shadowrun with HoL? ;-)

Not as much fun as combining it with Kobolds Ate My Baby :)>

Phil

Let us assume we have a can opener.
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