From: | Gurth gurth@******.nl |
---|---|
Subject: | Spirit domains (was Re: Misc Questions) |
Date: | Sun, 8 Oct 2000 19:32:32 +0200 |
was...
> I would give them the same powers as city spirits, possibly dropping Guard
> in favour of Alienation (which seems bizarrely missing from Critters).
Alienation was probably judged too powerful and confusing (to the players,
not the characters :) for the SR3 overhaul. Many times someone on the list
asked about its exact effects, because the way it's written in the SRII
rules it appears to be a much more powerful version of Concealment with a
minor side-effect, and (depending on how you read the text) it also makes
you intangible...
Once you know the idea behind the power, it's easy enough to handle in the
game, but for GMs who don't (and/or have rule-abusing players) Alienation
could be a real pain.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
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