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From: vocenoctum@****.com vocenoctum@****.com
Subject: Spirit domains (was Re: Misc Questions)
Date: Sun, 8 Oct 2000 13:32:13 -0400
On Sun, 08 Oct 2000 09:27:05 GMT "Phil Smith"
<phil_urbanhell@*******.com> writes:
> >I wanted to change Battlefield to include Graveyards, Battlefields,
> >morgues, etc., but can't think of a catchy name, so...
> >
> >Any ideas? :-)
>
> I would put that down as the realm of ghosts or city spirits who
> want to
> like The Smiths :)>
>

Well, ghost's aren't really something the shaman can summon. If having to
place it in the "conventional" spirits, I'd say either hearth or field,
depending on structures. Kenson had on his site, stats for the Totem
"Badb" and the domain is "fields/battlefields" or something, but the
regular rules don't really make any difference between a field of corn
and a field of graves....

> I don't have the book but isn't there a graveyeard spirit in the Eye
> Witness
> adventure? I played through it as a PC so I don't know if that was
> the
> book's idea or my GM's.

A free spirit actually, yes.

> Failing that, have you come up with rules
> for them?
> I would give them the same powers as city spirits, possibly
> dropping Guard
> in favour of Alienation (which seems bizarrely missing from
> Critters).
>

Alienation is gone from what I gather.
I assigned the spirits of the Battlefield;
Accident, confusion, guard, fear, materialization

I was also thinking of having the broader "spirit of dead places" replace
an "inhabit" power for great forms instead of prophecy. This would give
my version of necromancers the ability to create zombies.
I just need a name for them :-)
All my rules are on my site, under hte magic section, Necromancy.


Vocenoctum
<http://members.xoom.com/vocenoctum>;

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