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From: Phil Smith phil_urbanhell@*******.com
Subject: Nature Spirits
Date: Mon, 09 Oct 2000 19:23:11 GMT
>From: Jah Elf <jah_elf@*****.com>
> >I wanted to change Battlefield to include Graveyards, Battlefields,
> >morgues, etc., but can't think of a catchy name, so...>>Any ideas? :-)
>
>How about the "Plain of the Dead?" ;-)
>
>Also, regarding the domain of nature spirits, it is most important for
>interactive gaming and storytelling purposes to greatly tailor the form and
>features of each nature spirit to the locale from which it is summoned.
>Each spirit type may offer different attributes and powers, but even more
>importantly, each spirit that is summoned has the potential for excellent
>story enrichment.
>
>Describe features of its manifest form for the players, each with rich
>embellishments to characterize the history of the place. The demeanor of
>the entity may also reflect the history of the place, and can be expressed
>through speech, gestures, and attitudes, depending on who has resided or
>what has taken place in the area. It is also a fun opportunity for GM's to
>show off their knowledge of trivia in recognizable places.
>
>This is the beauty of nature spirits; they are highly unpredictable and
>bring a great chance to bring the fantasy elements of magic into play.
>Making nature spirits highly individualized reveals the nature of shamanism
>and conjures up the depths of the possible experiences that can occur in a
>place.

*Phil screams in excitement* Look; a storyteller system player!

Phil

Let us assume we have a can opener.
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