From: | Beren-27335@***.net Beren-27335@***.net |
---|---|
Subject: | Professionals |
Date: | Wed, 11 Oct 2000 14:05:21 +0200 (MEST) |
>everyone that plays and was thinking why don't we (in the game of course)
>start a professional shadowrunning group? We have a magician, an adept,
a
>sniper, and a demolitions expert who has potential to be rigger/decker.
Our group was thinking of creating a gang of shadowrunners. Right now we
are saving our NuYen to buy a HQ.
>I
>was thinking that this was just about everything one would need to start
a
>professional shadowrun group. I was thinking that as a mage I could
>launder money and make a few extra side dollars with a fetish shop;
>enchanting knifes etc to make focuses and whatnot.
As far as I know, making fokuses takes up a) a lot of time and b)gigantic
amounts of karma.
>The sniper could
>possibly sell guns and the demolitions expert could maybe open a
restaurant
>since he h people (or since he should be). And other than our good rep
>that would be a way to leek the word about the group. If anyone else has
>any thoughts on this it would be greatly appreciated. And for any GM's
>that might be reading this, how often are snipers used in your games? Our
Weapons Expert has used his sniper once in the 2 years since we started
playing SR.
--Beren
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