From: | Bira ra002585@**.unicamp.br |
---|---|
Subject: | Possession and death |
Date: | Wed, 11 Oct 2000 17:37:24 GMT |
Iridios <iridios@********.net> wrote:
> Monday, October 09, 2000, 3:17:30 PM, Herc wrote:
>
>
> > IMO, I would not allow this to happen. Once the
> > clock starts ticking until they die it keeps on
> > going. I would not allow it to stop at all.
> > There is a loophole to this though ... quests to
> > the metaplanes could keep the character going to a
> > while longer but once the quest is done with then
> > the character will die.
>
> >From the "101 Ways to Screw With Your Players" file...
>
> An interesting twist I just thought of. What if the player goes on a
> quest to the metaplanes to search for a "new" body. If the player
> succeeds, then he gets a new body but has no control over what type of
> body, what condition it's in, or how much time has passed since the
> characters death. :)
He has to believe in reincarnation first :). And since he'll be
ding this before actually dying, his karma may be a bit on the bad side,
meaning he won't get much of a body. Definitely not a human one; maybe a
dog or some other small mammal (or an iguana, which can be funny :) ).
The good thing, of course, is that he'll retain all knowledge he
had from his "previous life", and magical abilities too.
> > -Mike
>
Bira -- SysOp da Shadowland.BR
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