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From: Gurth gurth@******.nl
Subject: Church in SR
Date: Thu, 12 Oct 2000 11:27:10 +0200
According to Phil Smith, at 17:49 on 11 Oct 00, the word on the street
was...

> If you're playing a Protestant character, their views of magic will
> depend much more on the area they grew up in and the people they were
> exposed to than any general view; individual preachers can have
> different ideas and because (IIRC) the Protestant church doesn't have a
> centralised power structure, no one is going to tell them to stop.

That depends on what kind of Protestant church you belong to. Some are
much larger than others, and have definite power structures, like for
example the Anglicans, with bishops and archbishops ruling the church.
Even forms that don't have such a hierarchical structure will often have
some kind of council that guides the rest of the church (meaning all the
churches together, not just one individual church).

Another factor is peer pressure, which will apply mainly in areas where
you get lots of people all following the same type of Protestantism. The
stricter the beliefs, the stronger the peer pressure to follow the ideals
of this particular sub-religion.

What this means for an SR character is that you would have to look at the
RL beliefs of your chosen form of Protestantism, paying particular
attention to its views on technology and (if possible) magic before
deciding how this would affect your character. Generally speaking, I would
imagine that the more strict kinds would forbid a lot of magic and
technology that the more relaxed types don't care about. Magic would be
much more likely to be frowned upon than technology, BTW. It doesn't
always have to be internally consistent, though -- where I live, a fairly
large part of the population belongs to a Protestant church which forbids
its followers watching TV (not that this stops many of them from buying a
TV anyway), but radios and computers are okay. By the 2060s, I could see
them forbid the use of cyberware and trideo sets, but allow access to the
Matrix.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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