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From: Max Rible slothman@*********.org
Subject: What to do: PC Mage w/spirit posse
Date: Mon, 16 Oct 2000 12:04:23 -0700
At 14:56 10/16/00 -0400, Drew Curtis wrote:
>I've got a PC in my game who constantly summons and maintains six
>elementals at all times. One round into combat he starts calling them in
>and sending them out to attack targets.
>
>What weaknesses are to this strategy that a GM could take advantage of?

Let's see: it takes a complex action to call one out of astral space,
and a simple action to give one orders, and it has to stay within line
of sight or all its services are used up because it's on remote service.
If he wanders around with all the elementals in a posse around him,
that should be hideously expensive and stand out like a searchlight
to anyone watching, and if they're of any respectable force they're
probably illegal to have at his beck and call. If he doesn't do so,
the combat may be over by the time he's done conjuring them all up
and giving them orders. What does he do that's so effective? I suppose
you could always use smoke to cut off his line of sight... and if
he maltreats his elementals, they might start interpreting his orders
perversely...

--
%% Max Rible % slothman@*********.org % http://www.amurgsval.org/~slothman/ %%
%% "Before enlightenment: sharpen claws, catch mice. %%
%% After enlightenment: sharpen claws, catch mice." %%

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