From: | Jean-François Major maje123@*******.com |
---|---|
Subject: | Munchkinizing |
Date: | Mon, 16 Oct 2000 15:16:46 EDT |
>creation) to have a martial art skill at 13 with 6
>maneuvers?
Well, spend all your build points on maneuvers, buy the adept power 6 times,
install a Reflex Recorder on martial arts for another point, and take a
geasa to offset the loss. That seems to be the only way. One problem
though: if my memory is correct, you cannot take a geasa to offset Magic
loss by bioware, since you don't actually lose magic: only, your body has a
hard time channeling it. So either you or your player is wrong, or I can't
see the way to pull that off.
> And one for the spellworms:My mage has only been
>given 4 karma but he has spellcasting 9 and summoning
>7!How can that be?
Summoning at 7 is pretty easy: "I take Conjuring 5 (Summoning 7).
For Spellcasting, I don't know. It would, of course, require specialization
in Spellcasting, and maybe the use of a sustaining focus of a spell (wich I
never heard of) that would augment a skill such as Sorcery.
Well, I guess it's time to wait for the answer.
Jean-F. Major
Major2000@*******.com
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