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Mailing List Logs for ShadowRN

From: Mark Shieh mshieh@**********.com
Subject: What to do: PC Mage w/spirit posse
Date: Mon, 16 Oct 2000 12:27:07 -0700
> Message: 10
> Date: Mon, 16 Oct 2000 14:56:20 -0400 (EDT)
> From: Drew Curtis <dcurtis@***.net>
> To: shadowrn@*********.com
> Subject: What to do: PC Mage w/spirit posse
> Reply-To: shadowrn@*********.com
>
>
> I know this has come up in a bunch of other games, I'm
> curious to find out
> what people's opinions of it are.
>
> I've got a PC in my game who constantly summons and maintains six
> elementals at all times. One round into combat he starts
> calling them in
> and sending them out to attack targets.
>
> What weaknesses are to this strategy that a GM could take
> advantage of?

I always felt that elementals appeared next to the summoner when
called to service. That would put them in a good location for a
manaball by an astral mage. If they are force 6+ and hard to take out
with a single manaball, or you feel that it is unnecessarily harsh,
then the solution is to send multiple smaller encounters at the PCs.
You will either run the PC out of services and resources, or he will
learn to conserve his elementals. If the PC has the resources to
send six elementals at every combat, perhaps they have too much money.

For a one-shot solution, wait until a run has been successfully
completed with all PCs still able to participate, and them force them
on another run or story arc before they have time to rest. It takes
quite some time to resummon six elementals.

Mark

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