From: | Wordman wordman@*******.com |
---|---|
Subject: | What to do: PC Mage w/spirit posse |
Date: | Mon, 16 Oct 2000 15:37:40 -0400 |
> elementals at all times. One round into combat he starts calling them in
> and sending them out to attack targets.
>
> What weaknesses are to this strategy that a GM could take advantage of?
Knock the mage unconscious. Drugs are a good way to do this. At this point,
six elementals will attempt to go free at once. At least one of them will
probably succeed.
The prospect of six elementals seeking vengeance on me while I am
unconscious prevents me from ever wanting to summon more than one at a time.