From: | Aristotle antithesis@**********.com |
---|---|
Subject: | What to do: PC Mage w/spirit posse |
Date: | Mon, 16 Oct 2000 16:00:57 -0400 |
summons and maintains six elementals at all times.
One round into combat he starts calling them in and
sending them out to attack targets...
</Drew Curtis>
<Wordman> Knock the mage unconscious. Drugs are a good
way to do this. At this point, six elementals will
attempt to go free at once. At least one of them will
probably succeed.
The prospect of six elementals seeking vengeance on me
while I am unconscious prevents me from ever wanting
to summon more than one at a time...
</Wordman>
Dear god that is an evil thought...
I have to say that a player who wants to play a character who depends on
spirits would be fine by me. While I can see how the math could get ugly
for the GM in this situation I don't think you have a real problem. Allow
his plans to work sometimes, but keep some of the suggestions the others
are giving here to occasionally foul up the mage. Be sure you don't make
it impossible for him at every turn (that just gets old), but let him know
that his strategy has faults.
My 0.02¥,
Travis "Aristotle" Heldibridle