From: | Max Rible slothman@*********.org |
---|---|
Subject: | What to do: PC Mage w/spirit posse |
Date: | Mon, 16 Oct 2000 13:13:37 -0700 |
>On Mon, 16 Oct 2000, Max Rible wrote:
> > What does he do that's so effective?
>
>Sends six high powered elementals against one target. Even one would be
>enough to cause someone trouble.
Even if he's got an increased-reflexes spell on him, it has got to take
at least two combat turns to pull them all up, during which he can't
be ordering the elementals around and is, in general, not taking part
in the combat. If he's doing it before the battle, it's going to send
up a nice flare in astral space when he's pulling a stunt like that.
And if there are big wards between him and his target, the elementals
will have to fight them.
>Exactly how much would it cost in nuyen to have 6 elementals on call at
>any given time?
1000 nuyen per point of Force per elemental for ritual materials.
36,000 nuyen to keep a stable of 6 force 6 elementals. Make sure
he rolls for each and every one of them. If he uses karma to
deal with low rolls, make sure he doesn't get it back for a while.
If he does this often, that's a modus operandi that will get around
on the security gossip network. IIRC one force 6 fire elemental
and three force 2 water elementals get into a fray and nothing
emerges, do not roll, do not collect 200 nuyen. That'll annoy him.
There's also the fact that the guy must be going through lots of
elemental conjuration materials to do this. Have a talismonger
contact complain of someone shaking him down for information about
his customers... or just have a security team turn up at his next
meet with his talismonger and take him into custody. (Roleplay
out all contact meetings for a while. Give him a few regular
meets with the talismonger, make sure to drop in a few interesting
side notes that make it worth the roleplaying, maybe give a few
hints that people in suits and shades are beating up talismongers
for information... then when the group isn't having *everyone*
turn up for the meets, WHAM! he's captured, interrogated under
Mind Probe, implanted with a cortex bomb and tracking unit,
informed that he needs to tell them about every job he does,
or his head will explode, and then released...
--
%% Max Rible % slothman@*********.org % http://www.amurgsval.org/~slothman/ %%
%% "Before enlightenment: sharpen claws, catch mice. %%
%% After enlightenment: sharpen claws, catch mice." %%