From: | Nexx nexx@********.net |
---|---|
Subject: | What to do: PC Mage w/spirit posse |
Date: | Mon, 16 Oct 2000 16:02:16 -0500 |
From: "Drew Curtis" <dcurtis@***.net>
> I know this has come up in a bunch of other games, I'm curious to find out
> what people's opinions of it are.
>
> I've got a PC in my game who constantly summons and maintains six
> elementals at all times. One round into combat he starts calling them in
> and sending them out to attack targets.
>
> What weaknesses are to this strategy that a GM could take advantage of?
One fun option is to put up a ward. Sure, his elementals can break through
it with little more than a concerted fart, but even if wards don't alert
their creators when they're dropped, a watcher can be slaved to the task for
very little, or even a low-level sustaining focus for a custom spell that
sends a little message to the caster when the ward is broken. Sure, it
doesn't get rid of the elementals, but it does give you a reason that your
NPCs know to bring heavy magical back-up.