From: | Aristotle antithesis@**********.com |
---|---|
Subject: | What to do: PC Mage w/spirit posse (Long Reply) |
Date: | Mon, 16 Oct 2000 17:17:27 -0400 |
I've got a PC in my game who constantly summons and maintains six
elementals at all times. One round into combat he starts calling them in
and sending them out to attack targets.
What weaknesses are to this strategy that a GM could take advantage of?
</Original Post>
<Augustus>
"Nextly, there is services. If the PC wants to summon 6 force 6
elementals, by the time he summons the 5th one, the first elemental has
already used up a service (24hrs has passed) and by the time he summons
the 6th, the 2nd elemental has used up a service too. This ofcourse
assumes the mage hasn't spent any time resting up after taking any
drain."
</Augustus>
IIRC elementals don't use up services if placed on "standby". They just go
back to their home plane and wait for the summoner to call on them. So
they wouldn't loose services.
<Augustus>
"elementals summoned at all times... you can keep that in check with
something like "Ok you guys have all rested up and put the word out on the
street that you are available for a job" (pause) "time goes by" (pause to
see if PCs keep doing stuff, giving you prompts, etc). "Ok a week goes by
and finally Joe's phone rings. The Call Display says its your Johnson
contact from Ares" Even if the PC did something to keep summoning
elementals in that time, he would have lost 6 or 7 services just from the
24hr lapse in time."
</Augustus>
This isn't effective for the same reason.
<Snip rest of message>
My 0.02¥,
Travis "Aristotle" Heldibridle