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From: Arie a.j.denhollander@*******.utwente.nl
Subject: Munchkinizing
Date: Tue, 17 Oct 2000 01:40:30 +0200
Shiro BsquLadat wrote:
>
> I am an honest to God GM and player that has
> only been in the Shadowrun game for a year but in that
> time i have done a lot of munchkinizing to consider
> myself amd my players master of the kind.So here is a
> Munchkinizing challenge to the rest of the community:
> How can you make a beginner character (fresh out of
> creation) to have a martial art skill at 13 with 6
> maneuvers?

A skill at 13 for a starting char? That's very improbable,
getting lots of dice however isn't that hard really.
Hmm for instance let's take a rating 5 skillwire, a dedicated chipjack
with a rating 10 wildcat soft which has a DIMAP 4 or 5 option
and a CED 5 of course, throw an Encephalon and a Cerebal
booster 2 in and you should get to a grand total of around
23 dice, but some of those are from pools, and that level
10 soft may be too expensive to fit into the million.
Or how about the ambidextrous monowhip adept with 7 skill
dice, improved whips rating 5, enhanced articulation and
a reflex recorder. With a decent combat pool 26 dice.
Throw in an aptitude whips with that and there you have
a munchkin.


> And one for the spellworms:My mage has only been
> given 4 karma but he has spellcasting 9 and summoning
> 7!How can that be?

Then your GM is a pancake for not changing the mnemonic enhancer
to knowledge skills only.

> The time limit is 7 days.
> (Manolis Skoulikas is excluded from this challenge.No
> hard feelings,right mate?)
>
> And for all of you out there who may get offended by
> this post,I say that I don't use these tricks in game.
> Munchkinizing is an art form!


regards,

Xerxes

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