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From: Rand Ratinac docwagon101@*****.com
Subject: What to do: PC Mage w/spirit posse
Date: Mon, 16 Oct 2000 17:14:23 -0700 (PDT)
> I know this has come up in a bunch of other games,
I'm curious to find out what people's opinions of it
are.
>
> I've got a PC in my game who constantly summons and
maintains six elementals at all times. One round into
combat he starts calling them in and sending them out
to attack targets.
>
> What weaknesses are to this strategy that a GM could
take advantage of?

1. Wave attacks. Have him call his spirits, fight off
the bad guys, send his spirits away, then send in
another wave. Eventually he'll run out of services.

2. Magic attack. Send adepts with killing hands and/or
weapon foci, shamans, and conjurers and mages with
elemental posses of their own.

3. Use the environment against him. If he's currently
got a bunch of fire elementals summoned, give them a
mission that'll involve underwater ops and must be
carried out within 24 hours (to prevent him dumping
fire elementals and summoning water ones). Take them
to sites with background count. Send them into space.
:)

4. Use the game world against him. He's been using
heaps of elementals in his runs? Then the cops might
be after him and will definitely have tactics to deal
with him when they catch up to him. Laws might be
introduced to deal with such things. If he gets lots
of his elementals wasted, future elementals might be
less willing to work with him and try to break away
etc.

Just off the top of my head. :)

*Doc' summons a force 10 air elemental to blow in his ear..."Mmmmm....kinky..."*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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