From: | credstic credstic@******.net |
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Subject: | What to do: PC Mage w/spirit posse |
Date: | Mon, 16 Oct 2000 18:30:19 -0600 |
>
>What weaknesses are to this strategy that a GM could take advantage of?
I would first ask myself as the GM, do you really need to stop what's going
on? Maybe it's ok for the player to do well in this fashion?
Straight from the wonderful books...Threats....There is a nasty spirit
(forgive me I can't remember name) that likes to suck the life out of
players after a lengthy courting session which involves giving the mage
better spells (perhaps easier ways to conjure), you'd have to suck up
getting the crap kicked out of you for a couple of sessions with his new
wonderful powers, but the end result is using the new powers basically
sucks life force (essence) and we all know what happens to wonderful mages
with lower essence.