From: | Sebastian Wiers m0ng005e@*****.com |
---|---|
Subject: | Munchkinizing |
Date: | Mon, 16 Oct 2000 21:58:53 -0500 |
From: Shiro BsquLadat <shirogr@*****.com>
: How can you make a beginner character (fresh out of
:creation) to have a martial art skill at 13 with 6
:maneuvers?
I'll go with Marc onthat one; you can't. Its obviously easily make a
physad with a (specialized) skill of 7, 6 manuevers from that (and maybe
some OTHER martial skill(s)), and 6
levels of improved unarmed combat. That's not a skill of 13, however, and
"only" allows another 7 combat pool dice.
: And one for the spellworms:My mage has only been
:given 4 karma but he has spellcasting 9 and summoning
:7!How can that be?
Trivail. You could have started with summoning 7 and spellcasting 7.
Presuming your willpower is 9 (doable for an albino gnome with an edge,
iirc), raising spellcasting (an active concentration) to 8 costs 4 karma, as
does raising it to 9. A mnemonic enhancer rating 3 reduces each "raise" to
1 karma cost. How did you spend the other two points? Hopefully raisng
spell defense or even just your general sorcery skill...
:Munchkinizing is an art form!
Not when its so simple as just reading the rules and doing what they say,
like shown above.
Mongoose