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From: George S Waksman gsw13@****.com
Subject: Munchkinizing
Date: Mon, 16 Oct 2000 23:18:56 -0400
On Mon, 16 Oct 2000 11:02:38 -0700 (PDT) Shiro BsquLadat
<shirogr@*****.com> writes:
> I am an honest to God GM and player that has
> only been in the Shadowrun game for a year but in that
> time i have done a lot of munchkinizing to consider
> myself amd my players master of the kind.So here is a
> Munchkinizing challenge to the rest of the community:
> How can you make a beginner character (fresh out of
> creation) to have a martial art skill at 13 with 6
> maneuvers?
> And one for the spellworms:My mage has only been
> given 4 karma but he has spellcasting 9 and summoning
> 7!How can that be?
> The time limit is 7 days.
> (Manolis Skoulikas is excluded from this challenge.No
> hard feelings,right mate?)
>
> And for all of you out there who may get offended by
> this post,I say that I don't use these tricks in game.
> Munchkinizing is an art form!


If munchkin creation is an art form, you sir are a starving artist

I think that your 13 skill, 6 manuever beginning character is both a
cheat and a wuss, cheat or no, I will out do him on four levels

1: A guy with Heavy Weapons 4 and an LMG doing a 10 bullet suppresive
fire into the meter he is in. You go nowhere.

2: A Giant with muscle aug. 4, Ranger-X bow, Str. Min 15 and dikote
arrows. Resisting a base damage of 20M at near-sniper ranges is not easy
even if you have military armor.

3: A troll with a riot shield, combat axe, and pole arm (axe) skill 5(7)
now if I use 7 combat pool then I have 14 dice looking for 2's and even
if you have 26 looking for 6's and probability is on my side buddy.

4: If you want sheer dice quantity I can do that with reach too. Start
with PhysAd, Edged(tomahawks) 5(7), Off-hand Edged(tomahawks) 5(7), get
reflex recorder Edged(tomahawks) and Off Hand Edged(tomahawks), Enhanced
articulation, and take 5 levels of the adept increase Edged (tomahawks)
and Off-Hand Edged(tomahawks) and we have a chracter who can weild two
dikoted tomahawks for (Str+1)S with 20 dice and 7 combat pool allowed,
but that is all he can do, pretty limited neh?

Personally I would take option one over all the rest because it allows
for the most variation otherwise, but I would rather have a chracter who
is more useful and less flat than some UberMunchkin in melee combat.

Why is it that so many people think that someone who is really good at
melee combat is a good munchkin, I would personally take a good gun over
any melee munchkin any day. If you are good at melee that's cool, but if
you never fight melee, that's better.


/*
GSW13, Mr. Peabody, DL (Darklord) Satin, The God of Nothing, etc.

"War ist dien Hobo Feuer" <---- If my german is wrong correct me
*/
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