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Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: Munchkinizing
Date: Tue, 17 Oct 2000 11:40:29 +0200
According to Shiro BsquLadat, at 11:02 on 16 Oct 00, the word on the
street was...

> I am an honest to God GM and player that has
> only been in the Shadowrun game for a year but in that
> time i have done a lot of munchkinizing to consider
> myself amd my players master of the kind.So here is a
> Munchkinizing challenge to the rest of the community:
> How can you make a beginner character (fresh out of
> creation) to have a martial art skill at 13 with 6
> maneuvers?

I don't think you can... You can only have one maneuver for every 2 skill
points, and starting characters can't get their skill over 6 (7 if you
include specialization). Someone is bound to mention the adept power
Improved Ability, but that only adds dice, it does not increase the skill
level -- 13 dice is possible with a skill of 7 plus 6 extra dice, but
you'll only have 3 maneuvers.

You could get to 6 maneuvers if the GM allows you to spend skill points on
extra maneuvers, though, but it's an optional rule.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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