From: | Gurth gurth@******.nl |
---|---|
Subject: | Munchkinizing |
Date: | Tue, 17 Oct 2000 11:40:29 +0200 |
street was...
> I am an honest to God GM and player that has
> only been in the Shadowrun game for a year but in that
> time i have done a lot of munchkinizing to consider
> myself amd my players master of the kind.So here is a
> Munchkinizing challenge to the rest of the community:
> How can you make a beginner character (fresh out of
> creation) to have a martial art skill at 13 with 6
> maneuvers?
I don't think you can... You can only have one maneuver for every 2 skill
points, and starting characters can't get their skill over 6 (7 if you
include specialization). Someone is bound to mention the adept power
Improved Ability, but that only adds dice, it does not increase the skill
level -- 13 dice is possible with a skill of 7 plus 6 extra dice, but
you'll only have 3 maneuvers.
You could get to 6 maneuvers if the GM allows you to spend skill points on
extra maneuvers, though, but it's an optional rule.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
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