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Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: While we're on the topic of munchkins...
Date: Tue, 17 Oct 2000 11:40:29 +0200
According to Lady Jestyr, at 18:15 on 17 Oct 00, the word on the street
was...

> >Create a character with the highest possible initiative (dice and reaction)
> >and describe how you did it.
>
> It's been done - Gurth, cue the Elven Speed Samurai here... ;-)

That was my first thought, too :)

However, the Elven Speed Sam was an SRII, pre-Cybertechnology, starting
character. Basically, he was the highest-initiative starting character
Martin Steffens and I managed to put together at the time; with the rules
set down for this "challenge" it's even easier because that million-nuyen
limit doesn't apply.

Off the top of my head, take a night one and stick 6 points into Quickness
and Intelligence, then add MBW-4, rating 6 reaction enhancers, enhanced
articulation, and level 4 muscle toner. Total Reaction: 7 + 8 + 6 + 1 + 2
= 23, with 5D6 initiative dice and two extra actions each turn. Yes,
this'll be a cyberzombie and suffering from biosystem overstress, but
those weren't mentioned as limitations on the character :)

I'm sure it's possible to go over this, but this took me maybe five
minutes to piece together, including looking in M&M to find the names of a
few items.

A greater challenge is this one: create the highest-initiative _starting_
character, using either the standard SR3 system or the building points
system. Use only gear from SR3-era, FASA-published Shadowrun rulebooks and
follow all normal character generation rules (e.g., no ratings over 6, no
availability over 8, put a maximum of 6 points into each attribute, and so
on).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It was a warning shot that missed.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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