From: | Paul Collins paulcollins@*******.com |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 22:31:22 +1000 |
From: "George S Waksman" <gsw13@****.com>
To: <ShadowRN@*********.com>
Sent: Tuesday, October 17, 2000 1:32 PM
Subject: While we're on the topic of munchkins...
> In responding to the munchkin creation post, I had an interesting idea.
>
> Now, firstly, I don't like munchkins, and as a GM they piss me off, but
> here's
> a better contest than the previous one:
>
> Create a character with the highest possible initiative (dice and
> reaction)
> and describe how you did it.
>
> Here are the rules:
> No special house rules.
> Stuff from SR3 based books only.
> Infinite cash.
> Any availability items.
> Any grade cyber/bioware.
> Any race/metavariant/etc. allowed for PCs.
> As much karma as you want.
> No items with rating higher than 6.
>
> Those are the rules. I am mainly concerned with standard initiative, but
> if you want to try for Matrix or Rigging or whatever who am I to stop
> you.
>
First take a physad with improved reflexes lvl 3, then using that limitless
karma, initiate him a few thousand times, or buy a few thousand extra power
points and spend them on improved physical attribute, quickness.
That should do it.
Paul Collins
------------------------------------------------
-----For a single man in possetion of a good fortune must be in want of a
wife
-----Elizabeth Bennet