From: | Jean-François Major maje123@*******.com |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 07:59:41 EDT |
>No special house rules.
>Stuff from SR3 based books only.
>Infinite cash.
>Any availability items.
>Any grade cyber/bioware.
>Any race/metavariant/etc. allowed for PCs.
>As much karma as you want.
>No items with rating higher than 6.
Well, is we really can actually use "As much karma as we want", I'll have to
go with Paul Collins: make a night one physad (dropping 6 points in both
Quickness and Intelligence) with Improved Reflexes level3 and spend the rest
of your karma on "Improved Quickness", initiate him to impossible levels to
have A LOT of Magic Points, and add this...
Cyberware (Deltaware): Boosted Reflexes 3, 6 Reaction Enhancers, Muscle
Augmentation 4
Bioware (Cultured): Synaptic Accelerator 2, Muscle Toner 4, Cerebral Booster
2, Enhanced Articulation.
So, before we get into the whole "infinite karma calculation", that would
give us a character with:
-A Quickness score of 18 (6 base, +2 for being a night one, +4 for muscle
toner, +4 for muscle augmentation, +2 for Improved Quickness 2 (as a
starting character).
-An Intelligence score of 8 (6 base, +2 for Cerebral Booster 2)
-A Reaction score of 28 (Base 13, +1 Enhanced Articulation, +6 Reactions
Enhancers, +2 Boosted Reflexes 3, +6 Improved Reflexes 3)
-An Initiative of 28 + 8D6 (Base 1D6, +2D6 Boosted Reflexes 3, +2D6 Synaptic
Accelerator 2, +3D6 Improved Reflexes 3)
[I know all this cyberware/bioware would drop the Magic points to make
Improved Reflexes unusable, but remember that with the "as much karma as we
want", that's not a problem anymore: initiation sweet initiation]
So, that gives you an imcredibly boring and personality-less weird Night One
Physical Adept with a whooping 28 + 8D6 of Initiative, for a total of 8
possible Initiative Passes in one turn (and that is prior to the infinite
karma spent in Improved Quickness).
[sigh]. If anybody can pull it off worse than that, I'm impressed!
Jean-F. Major
Major2000@*******.com
Note for all us Muchkins-haters out there: Just see this as a puzzle, not as
the Shadowrun abberation it would be if someone actually created that kind
of character. The pill goes down easier.
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