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Mailing List Logs for ShadowRN

From: Keith Duthie psycho@*********.co.nz
Subject: Mages and spirts, take 2
Date: Wed, 18 Oct 2000 03:47:17 +1300 (NZDT)
On Tue, 17 Oct 2000, Drew Curtis wrote:

> After reading all the responses to my last post on the mage with the
> spirit posse, I've got some other questions that I've had for awhile but
> never got around to asking.
>
> 1) Can an elemental be asked to manifest around an NPC directly from
> astral space?

I'd assume so.

> 2) Does it take a service to call up an elemental into astral space?

No, that would be counter-productive.

> 3) Does it take a service to have an elemental follow you around in astral
> space while you move from one location to the next?

Only if you order it to. Otherwise it'll follow you anyway ;-)

> 4) How hard is it for an elemental to find someone? I've read the rules
> but it seems a bit easy. Case in point: last run was to retrieve a soil
> sample from a desert island in the Pacific. PC sends an air elemental out
> to do it for him. Run circumvented.

Don't forget that a remote service forfeits all the other services the
elemental owes the mage - make sure the player isn't just marking off 1
service. Also, look into the likelihood of the elemental being attacked
while it's away from the mage, and whether or not the target is on the
other side of a ward from the mage.

> 5) Is there any tech out there that would be used as anti-spirit
> measures? You'd think that by now someone would have come up with
> something.

Plenty. Look in MitS. Especially nasty is FAB strain III, which can effect
both the elemental and the mage. Guardian vines can also be
effective. Don't overdo them though - you may find it better to just make
sure that you aren't overpaying the team.

> In response to a couple of the other queries about whether or not wanting
> this behavior to be curbed is appropriate, I'm all for players finding
> ways around things. It's a bit boring however for this PC to have the
> remote solution for any situation plus enough firepower to stop a truck
> by using just one aspect of his powers over and over again. I'm not
> interested in permanently preventing him from doing this, just interested
> in finding ways to make it not be the silver bullet all the time.

The main downside of elementals is the cost. On average, for a mage with
conjuring 6, he'll get one success per summoning for force 6
elementals. This means that by using six at a time, he's effectively
paying 36,000¥ per combat - which shouldn't be viable.

--
Understanding is a three edged sword. Do you *want* to get the point?
http://www.albatross.co.nz/~psycho/ O- -><-
Standard disclaimer: Opinions expressed in this message are unlikely to
be mine, let alone anybody elses...

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.