From: | Nexx nexx@********.net |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 10:51:26 -0500 |
From: "NeoJudas" <neojudas@******************.com>
> > A greater challenge is this one: create the highest-initiative
_starting_
> > character, using either the standard SR3 system or the building points
> > system. Use only gear from SR3-era, FASA-published Shadowrun rulebooks
and
> > follow all normal character generation rules (e.g., no ratings over 6,
no
> > availability over 8, put a maximum of 6 points into each attribute, and
so
> > on).
>
> Ah yes, the Challenge.... *that* is what will help determine a min-maxing
> master...
::chuckle:: How about a different kind of challenge, like coming up with a
reason a Kabbalist would run the shadows, without losing the ritual purity
important to his craft? His methods, abilities, etc. that lets him keep
both right with God and capable of being employed?