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From: NeoJudas neojudas@******************.com
Subject: Mages and spirts, take 2
Date: Tue, 17 Oct 2000 11:11:56 -0500
From: "Drew Curtis" <dcurtis@***.net>
Subject: Mages and spirts, take 2


> After reading all the responses to my last post on the mage with the
> spirit posse, I've got some other questions that I've had for awhile but
> never got around to asking.
>
> 1) Can an elemental be asked to manifest around an NPC directly from
> astral space?

Yes, but that doesn't change the NPC's ability to resist/get out of the way,
etc...

> 2) Does it take a service to call up an elemental into astral space?

Huh? Clarifying this might help me at least.

> 3) Does it take a service to have an elemental follow you around in astral
> space while you move from one location to the next?

Hmmm... nitpicking at its finest line... ;-)

> 4) How hard is it for an elemental to find someone? I've read the rules
> but it seems a bit easy. Case in point: last run was to retrieve a soil
> sample from a desert island in the Pacific. PC sends an air elemental out
> to do it for him. Run circumvented.

Oh really??? I know as a GM I would have dramatically screwed with that in
some way to come back and later haunt the player-character in question that
tried that stunt. It says that an appropriate elemental or nature spirit
can *assist* in the recovering of materials for Talismongering/Gathering
purposes. Sending an Air Elemental to retrieve *DIRT*!!??!! Oh yeah,
there's a way to tick off an elemental in no short amount of time.

> 5) Is there any tech out there that would be used as anti-spirit
> measures? You'd think that by now someone would have come up with
> something.

But they can only come up with such if they are able to do so. And yes,
there are some limited "tech" ways against elementals... mostly having to do
with Elemental Vulnerability and Chemistry. But a *machine* that can fight
a spirit easily... short of the crazed rules for ramming a vehicle into a
spirit... nope, out of luck here.

> In response to a couple of the other queries about whether or not wanting
> this behavior to be curbed is appropriate, I'm all for players finding
> ways around things. It's a bit boring however for this PC to have the
> remote solution for any situation plus enough firepower to stop a truck
> by using just one aspect of his powers over and over again. I'm not
> interested in permanently preventing him from doing this, just interested
> in finding ways to make it not be the silver bullet all the time.

Of course, and having that attitude is healthy IMO.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J. Keith Henry (Webmaster)
Hoosier Hacker House (www.hoosierhackerhouse.com)

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