From: | Drew Curtis dcurtis@***.net |
---|---|
Subject: | Mages and spirts, take 2 |
Date: | Tue, 17 Oct 2000 13:27:24 -0400 (EDT) |
> The main downside of elementals is the cost. On average, for a mage with
> conjuring 6, he'll get one success per summoning for force 6
> elementals. This means that by using six at a time, he's effectively
> paying 36,000¥ per combat - which shouldn't be viable.
>
I need to read these rules more closely then, I was always of the opinion
that you got a number of services equal to the force of the elemental.
At any rate, the mage usually blows karma into his summoning rolls to get
more successes. Seems like there's a decent split between people who
allow karma rolling for out-of-adventure stuff and people who don't.
Drew Curtis President DCR.NET (502)226-3376 Toll Free: (866)4DCRNET
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