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From: NeoJudas neojudas@******************.com
Subject: Mages and spirts, take 2
Date: Tue, 17 Oct 2000 15:02:16 -0500
From: "Drew Curtis" <dcurtis@***.net>
Subject: Re: Mages and spirts, take 2


> On Tue, 17 Oct 2000, NeoJudas wrote:
> > > 1) Can an elemental be asked to manifest around an NPC directly from
> > > astral space?
> Seems like doing this would be treated just like an engulf attack.

It would be for the most part. If such "power" is appropriate. Otherwise,
it would simply be treated as melee combat.

> > > 2) Does it take a service to call up an elemental into astral space?
> > Huh? Clarifying this might help me at least.
> Once summoned, elementals usually sit around in elemental land unless
> called. When called, they appear in astral space next to the
> summoner. Is that a serve?

Uh... oh geesh, ask me a question now that I've buried the books in the
basement for the game tonight. I *think* it is a service to call a spirit
back from the meta/nether regions of lalala land.

> > > 4) How hard is it for an elemental to find someone? I've read the
rules
> > > but it seems a bit easy. Case in point: last run was to retrieve a
soil
> > > sample from a desert island in the Pacific. PC sends an air elemental
out
> > > to do it for him. Run circumvented.
> >
> > Oh really??? I know as a GM I would have dramatically screwed with that
in
> > some way to come back and later haunt the player-character in question
that
> > tried that stunt. It says that an appropriate elemental or nature
spirit
> > can *assist* in the recovering of materials for Talismongering/Gathering
> > purposes. Sending an Air Elemental to retrieve *DIRT*!!??!! Oh yeah,
> > there's a way to tick off an elemental in no short amount of time.
> >
> Laugh

Isn't there a joke/phrase on this... "laugh it up dirtball?" (okay, so I
paraphrased it badly... but it would make for funny elementally based
personality jokes).

> > > 5) Is there any tech out there that would be used as anti-spirit
> > > measures? You'd think that by now someone would have come up with
> > > something.
> >
> > But they can only come up with such if they are able to do so. And yes,
> > there are some limited "tech" ways against elementals... mostly having
to do
> > with Elemental Vulnerability and Chemistry. But a *machine* that can
fight
> > a spirit easily... short of the crazed rules for ramming a vehicle into
a
> > spirit... nope, out of luck here.
> >
> Someone oughta build one. Wonder what would do the trick

There have been tons of things dreamed up, both in game/canon and out of.
With the coming of 3rd Edition and the redefinition, unless something is
Dual Natured, then the ability to interact is significantly impeded. I know
we've come up with ways using Quickenings on swords to allow a samurai to
engage in melee combat (the quickening is a quickened mana-blade spell, from
the Magesword entries). I suppose you could do similar things with other
items... but oh wouldn't that just be icky...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J. Keith Henry (Webmaster)
Hoosier Hacker House (www.hoosierhackerhouse.com)

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