From: | Rand Ratinac docwagon101@*****.com |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 16:39:15 -0700 (PDT) |
6 points into Quickness and Intelligence, then add
MBW-4, rating 6 reaction enhancers, enhanced
articulation, and level 4 muscle toner. Total
Reaction: 7 + 8 + 6 + 1 + 2 = 23, with 5D6 initiative
dice and two extra actions each turn. Yes, this'll be
a cyberzombie and suffering from biosystem overstress,
but those weren't mentioned as limitations on the
character :)
>
> Move by Wire, Man and Machine p.30: "This system is
not compatible with any other Reaction or
Initiative-enhancing cyber- or bioware."
>
> So you could not add the 6 reaction enhancers.
Still, 17+5d6 isn't bad.
Btw, Gurth, off the top of my head, I think the best
answer to your challenge would be an adept. Dark
elven, with exceptional intelligence and quickness (if
you're allowing that) and maxed stats (Q 9, I 7).
Reaction 8, 7 if you're not allowing edges. Take
Increased Reflexes (or whatever it's called), level 3.
Initiative 14 or 13+4d6. Geas the power, so it only
costs 3.75 points (if my math is right). Then, with
your two "spare" points, buy 6 reaction enhancers. 19
or 20+4d6.
You could try with cyber, but you couldn't match that
with a starting character. To fit all the cyber in
required to match that without becoming a cyberzombie,
you'd be spending a lot more than a million.
Bitchin'.
;)
*Doc' hires the speed adept to go around catching
insects. "No flies on me!"*
====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)
.sig Sauer
Can you SMELL what THE DOC' is COOKIN'!!!
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