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Mailing List Logs for ShadowRN

From: Rand Ratinac docwagon101@*****.com
Subject: While we're on the topic of munchkins...
Date: Tue, 17 Oct 2000 16:48:36 -0700 (PDT)
> > > Yeah, personally I'd go for Boosted Reflexes-3,
Synaptic Accelerator-2, Reaction enhancers-6
> >
> > IIRC, you can only use one "system" to get
additional dice for initiative.
>
> You can use boosted reflexes and Synaptic
accelerator toegether.
> Irian

Something I've always disputed - not because it's
against the rules (unfortunately it isn't), but
because it's a Bad Idea(TM).

Why? Because it gives you the functionality of really
high grade wired reflexes (plus extra enhancers), or
even Move-By-Wire, WITHOUT the drawbacks. Not only
that, it's a hell of a lot cheaper. If you want to be
that inhumanly fast, I think there should be drawbacks
to it. And there are, for the items that do that for
you by themselves. But there aren't for that combo.

That, IMNSHO, is a bad thing. I don't allow that combo
in my games. Even if I did, I would create drawbacks
to the combination (due to incompatibilities in the
systems etc.) and I'd suggest that anyone who allows
the combo do the same.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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