From: | Matthew Bond mgb@*****.swinternet.co.uk |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Wed, 18 Oct 2000 01:10:54 +0100 |
From: "Nexx" <nexx@********.net>
To: <shadowrn@*********.com>
Sent: Wednesday, October 18, 2000 12:44 AM
Subject: Re: While we're on the topic of munchkins...
> ----- Original Message -----
> From: "Rand Ratinac" <docwagon101@*****.com>
>
> > Why? Because it gives you the functionality of really
> > high grade wired reflexes (plus extra enhancers), or
> > even Move-By-Wire, WITHOUT the drawbacks. Not only
> > that, it's a hell of a lot cheaper. If you want to be
> > that inhumanly fast, I think there should be drawbacks
> > to it. And there are, for the items that do that for
> > you by themselves. But there aren't for that combo.
>
> Actually, I think a good drawback would be social modifiers.
Remember, you
> can't turn off Boosted Reflexes (chemical treatment) or synaptic
enhancers
> (genetic treatment). Ever have to be around someone who is hyper all
the
> time? Moving like lightning, talking at a high rate of speed,
thinking way
> too fast to ever really let anyone else understand? Annoying as Hel,
isn't
> it? And what's worse, is this guy won't realize he's hyper... its
just that
> his body is moving incredibly fast.
On top of that, you can have your MBW or WR *removed* if you need to, or
tire of them... no such luck with BR, that's a permanent treatment...
That said, Dice [my female Elven covert-ops/decker] has just been given
a nice present by Lofwyr (for aid rendered back in Parlainth... long
story...). Delta'ed BR-3 and SA-2!!! No longer will I be the last to act
in combat! (I *was* on 6+2d6 initiative, now it's 8+5d6 <g>)
Oh yeah...
I also got a new flaw. Unknown cyberwear...
Matt