From: | Rand Ratinac docwagon101@*****.com |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 17:21:09 -0700 (PDT) |
really high grade wired reflexes (plus extra
enhancers), or even Move-By-Wire, WITHOUT the
drawbacks. Not only that, it's a hell of a lot
cheaper. If you want to be that inhumanly fast, I
think there should be drawbacks to it. And there are,
for the items that do that for you by themselves. But
there aren't for that combo.
>
> Actually, I think a good drawback would be social
modifiers. Remember, you can't turn off Boosted
Reflexes (chemical treatment) or synaptic enhancers
(genetic treatment). Ever have to be around someone
who is hyper all the time? Moving like lightning,
talking at a high rate of speed, thinking way too fast
to ever really let anyone else understand? Annoying
as Hel, isn't it? And what's worse, is this guy won't
realize he's hyper... its just that his body is moving
incredibly fast.
Sure...that's pretty much what I was thinking of...but
the rules don't support that. That cyberzombie gets
big penalties for having a really low essence AND
jacked reflexes. The BR/SA combo will give you
penalties for jacked reflexes, but the actual essence
loss is very slight (comparitively), so the penalties
are significantly less.
And anyway, most players that use something like that
aren't really going to be concerned with social penalties.
====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)
.sig Sauer
Can you SMELL what THE DOC' is COOKIN'!!!
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