From: | Sebastian Wiers m0ng005e@*****.com |
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Subject: | While we're on the topic of munchkins... |
Date: | Tue, 17 Oct 2000 23:55:24 -0500 |
<snip>
:Now, with a summoned elemental at hand for sustaining purpose,
Just which elemental again is it that can sustain health spells? Maybe the
crack elemental? ;-)
:Don't forget that, with the adrenaline surge edge, the rule of six is
:applied to the initiative roll, upping dices average from 3.5 to 4.2.
The adreanline surge edge is also negated if you do anything to ad extra
intiative dice beyond the normal 1d6, iirc. Not really useful for munchkin
level speed, at least not in this case. It WAS useful under the old
tactical computer rules, but I don;t really see it figuring into this little
numbers game under M&M or SR3 rules.
-Mongoose