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Mailing List Logs for ShadowRN

From: Alfredo B Alves dghost@****.com
Subject: While we're on the topic of munchkins...
Date: Wed, 18 Oct 2000 02:25:35 -0500
On Tue, 17 Oct 2000 16:29:14 -0700 (PDT) Rand
Ratinac?<docwagon101@*****.com> writes:
<SNIP>
> Okay, here's another challenge. Make the FASTEST
> starting character you can. Not the QUICKEST. The
> FASTEST. i.e. the guy who can run at 90km/h. Using SR3
> rules, of course.

A Nightone Path of the mage (shaman) adept who summons spirits to use
their movement power. With the exceptional attribute edge, you can get a
fairly obscene Quickness (~14) and Athletics (Running Specialization)
skill (11 dice). You might want to install a trauma damper to help with
resisting the drain on those high-force spirits, but let's leave it out
to keep his Magic at 5. There are probably a few other enhancements, like
cyberskates that could further boost Speedy, but I would reccomend
avoiding Enhanced Atrictulation. Extended Volume and that heart mod
(forgot the name) might be worthwile, however. You could also scarifice
another point of magic to make the character a ghoul. Aside from that,
voila. :)

Epa! Epa! Ondale! Ondale! ~(o:B

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.
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