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Mailing List Logs for ShadowRN

From: NeoJudas neojudas@******************.com
Subject: While we're on the topic of munchkins...
Date: Wed, 18 Oct 2000 02:33:56 -0500
----- Original Message -----
From: "Alfredo B Alves" <dghost@****.com>
Subject: Re: While we're on the topic of munchkins...


> > Okay, here's another challenge. Make the FASTEST
> > starting character you can. Not the QUICKEST. The
> > FASTEST. i.e. the guy who can run at 90km/h. Using SR3
> > rules, of course.
>
> A Nightone Path of the mage (shaman) adept who summons spirits to use
> their movement power. With the exceptional attribute edge, you can get a
> fairly obscene Quickness (~14) and Athletics (Running Specialization)
> skill (11 dice). You might want to install a trauma damper to help with
> resisting the drain on those high-force spirits, but let's leave it out
> to keep his Magic at 5. There are probably a few other enhancements, like
> cyberskates that could further boost Speedy, but I would reccomend
> avoiding Enhanced Atrictulation. Extended Volume and that heart mod
> (forgot the name) might be worthwile, however. You could also scarifice
> another point of magic to make the character a ghoul. Aside from that,
> voila. :)

Actually, doesn't the shamans of Horse totem still get that nifty movement
power without the aid of spirits???

Totally skip out the bioware, with the *possible* exception of Muscle Toner.
Wanna get twisted, go for digitigrade/"Kid Stealth" legs and a geasa or two
in order to offset the cybernetic penalties.

Just for grins $hit$ and giggles... were he a Path of the Mage adept, he
could then also apply Enhanced Centering (were initiation possible) to their
athletics related tests.

Don't know, it can be fun to see what the rules can make I suppose, but not
as much fun without some kind of personality to balance it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
J. Keith Henry (Webmaster)
Hoosier Hacker House (www.hoosierhackerhouse.com)


>
> Epa! Epa! Ondale! Ondale! ~(o:B
>
> --
> D. Ghost
> Profanity is the one language all programmers know best
> - Troutman's 6th programming postulate.
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>

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