From: | Gurth gurth@******.nl |
---|---|
Subject: | While we're on the topic of munchkins... |
Date: | Wed, 18 Oct 2000 12:21:34 +0200 |
was...
> Still, 17+5d6 isn't bad.
18+5D6 to be precise -- I made a little mistake by forgetting to include
the Reaction bonus that night ones get.
> Btw, Gurth, off the top of my head, I think the best
> answer to your challenge would be an adept.
[snip]
> Then, with your two "spare" points, buy 6 reaction enhancers. 19 or
> 20+4d6.
Sounds good.
> You could try with cyber, but you couldn't match that
> with a starting character. To fit all the cyber in
> required to match that without becoming a cyberzombie,
> you'd be spending a lot more than a million.
Let's run the numbers:
Item Reaction Initiative Nuyen Essence Bio
Quickness 8 } 7 1D6
Intelligence 6}
Wired Reflexes 3 +6 +3D6 500,000 5
Reaction Enhancer 3 +3 180,000 .9
Muscle Toner 4 +2 100,000 1.6
Enh. Articulation +1 60,000 .6
Suprathyroid Gland +1 50,000 1.4
Cerebral Booster 2 +1 110,000 .8
Totals: 21 +4D6 1,000,000 5.9 4.4
Yes, bioware overstress will definitely apply here :) But by taking the
Exceptional Attribute edge for both Quickness and Intelligence we can add
another +1 to make it 22+4D6.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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