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From: Paul Collins paulcollins@*******.com
Subject: While we're on the topic of munchkins...
Date: Wed, 18 Oct 2000 17:54:57 +1000
----- Original Message -----
From: "Achille Autran" <aautran@****.fr>
To: "ShadowRN" <shadowrn@*********.com>
Sent: Wednesday, October 18, 2000 2:10 PM
Subject: Re: While we're on the topic of munchkins...


> From: "Gurth" <gurth@******.nl>
> Date: Tue, 17 Oct 2000 11:40:29 +0200
>
> > A greater challenge is this one: create the highest-initiative
> _starting_
> > character, using either the standard SR3 system or the building points
> > system. Use only gear from SR3-era, FASA-published Shadowrun rulebooks
> and
> > follow all normal character generation rules (e.g., no ratings over 6,
> no
> > availability over 8, put a maximum of 6 points into each attribute,
> and so
> > on).
>
> Ah, long gone is the time when a tactical computer was the definite edge
> in initiative contests...
> Let's give a try at this little calculus problem:
>
> With the points system (123 points)
> Race: Night One (15 BP)
> Physical Magician (30 BP)
> 1 000 000 ¥ (30 BP)
>
> Edges: Bonus attribute point: Quickness (2 BP)
> Adrenaline surge (2 BP)
"...already enhanced by cyberware, bioware, or magic(including... adepts)may
not purchase ...
SC pg 18

> Aptitude: spellcasting (4 BP)
> Flaws: 6 BP of various flaws, mild allergy to sunlight
>
> Base attributes (modified by edges and race): (36 BP)
> Bod 1
> Qui 9
8 unless you also purchase exceptional attribute

> Str 1
> Cha 3
> Int 5
> Wil 4
>
> Skills: (16 BP)
> Sorcery (spellcasting): 5(7)
> Conjuring (summoning): 3(5)
>
> Cyberware:
> Boosted reflexes 3 (beta)
> Reaction enhancer 6
> wich gives Essence: 2.5. Magic loss is counterweighted by four geasa.
>
> Bioware:
> Synaptic accelerator 2
> Enhanced articulations
> Suprathyroid
> for Body Index: 3.0 and a virtual magic rating of 3.
>
> Adept powers:
> Increased physial attibutes: quickness 3
> Magical power 3
> 1.5 power points remaining

An adept begins the game with a number of power points equal to the adepts
Magic Attribute. (SR pg 168)

Magic rating and Magic attribute appear to be interchangable terms. (SR pg
56)

If an awakened character has bioware reduce the magic rating by the
characters Bio index and round down to the nearest whole numer. This
modified Magic Rating is used inplase of the base Magic rating. (MM pg 78)

Gease cannot be used to counteract a Magic Rating modified by bioware,...
(MM pg 78 again)

If a magician adept suffers magic loss subtract the lost points from the
magic power before any other power. (Mits 22)

So, from my understanding, until he initiates and raises his base magic
rating (And therefore his virtual magic rating) no magical power.

>
> Focus, Spells'n'Spirits:
> Increase cybered attribute: quickness 1
> Increase attribute: intelligence 6
> Power 5 elemental bound with 3 services
> 2 health expendable spell foci rating 3
> summoning material rating 1,3,4 and 6
>
> 5000 ¥ for lifestyle and various goods, including novacoke, cram,
> kamikaze and jazz.
>
> Now, with a summoned elemental at hand for sustaining purpose, a spell
> focus used, sorcery aid and karma pool, we can reasonnbly expect to
> achieve 12 successes against TN# 4 for Inc. intelligence (rolling 19
> dices without karma) and 2 successes against TN# 10 for Inc. quickness.
> That was before ingesting any drugs...
> Eventually we get:
> Base +Cyber/adept +Magic +Drugs
> Body 1 2 2 3
> Quickness 9 13 14 17
> Strength 1 2 2 4
> Charisma 3 3 3 4
> Intellignce 5 5 11 11
> Willpower 4 4 4 5
> Essence 2.5
> Magic 6(3)
> Reaction 7 19 22 26
> Init 1D6 5D6 5D6 8D6
>
Q 15
I 5
W 5
R 18 + 8d6 or an average of 46 (Assuming you aren't ruled to have a heart
attack and die from that massive drug overdose)
(At least I think my math is right. This is a complex little begger here)

> Don't forget that, with the adrenaline surge edge, the rule of six is
> applied to the initiative roll, upping dices average from 3.5 to 4.2.
> Therefore, this stressed lot should roll about 26+8*4.2Y.6 on
> initiative, when fully up. And stink, coz of the sweat and the fur,
> ya know.
>
> And remember, this is a STARTING character. :-) :-) :-)
>


Annachie

------------------------------------------------

-----A brave man once requested me
-----to answer questions that are key
-----is it to be or not to be
-----and I replied 'oh why ask me?'
-----Theme from MASH

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