From: | marcel tomcat@***********.de |
---|---|
Subject: | What to do: PC Mage w/spirit posse (Long Reply) |
Date: | Wed, 18 Oct 2000 22:52:23 +0100 |
><Original Post>
>I've got a PC in my game who constantly summons and maintains six
>elementals at all times. One round into combat he starts calling
>them in
>and sending them out to attack targets.
>
>What weaknesses are to this strategy that a GM could take advantage
>of?
></Original Post>
Hi
just another thought,
Don't
let him/her win the next 5 Session all the fights. Try once something
like spirit bolt/-ball and learn how he fight this. But let him win
the fight. Shadowrun has a lot of more than only combat. And when he
is lulled by his all time victory. Hit him.
Someone he has killed has a daughter/son/mother/.... who care but he
(the brother) cares, he want the mage dead.
next time whe he goes to his Talismonger do buy his huge amount.
There is a hitman team (one mage w/4 Spirit, a Samurai with a BFG).
You bild up a rep, you leave traces, if you are pulling that stunt.
(The spirits are yours you can argue the leave a astral sig of you,
or what ever)
If you think thats not fair than let have him win all the fights, but
don't increase the money for the runs jsut make theam harder (let him
loose first one than 2 elements) He will need more monex than the
rest of the team. Are they willing to give him?
Just sit back. wait and relax, most problems will solve from alone
winternight
>From Bladerunner :
Roy: I've seen things you people wouldn't believe. Attack ships on
fire off the sholder of Orion. I watched sea beams glitter in the
darkness at Tan Hauser Gate. All those moments will be lost in time
like tears in rain. Time to die.